#ifndef ITEM_H
#define ITEM_H

#include "GameObject.h"

class Item
	: public GameObject
{

private:
	float m_posYDefault; // toa do mac dinh
	float m_timeCounter; // thoi gian 

public:
	Item();
	Item(int id, float posX, float posY,int width,int height, GameObID kind);
	~Item();

	void init();
	void update(float time);
	void setAnimation();
	void setRectCollsion();
	void draw();
	void destroy();

};

#endif